As an Amazon Associate, we earn from qualifying purchases and other schemes. Learn more.

Civilization 7 mods explained

As players begin to work through the early access age, we’re already wondering whether Civ 7 mods exist yet, or are at least on the way.

What are the best Civ 7 mods? One of the most important questions around a game release is whether it has mod . Given the extensive mod community around previous entries in the Civilization series, we hope the same can be said for Civ 7.

strategy game so far, and our wishlist for future Civ 7 mods.

Three in-game examples of how the Plit Tooltips unofficial Civ 7 mod works.

The best Civ 7 mods

Despite no official mod yet, there are already a handful of excellent mods making an appearance. Here are the best Civ 7 mods so far: 

Improved Plot Tooltip

The forum at civfanatics.com lauds modder thecrazyscot for breaking the record for fastest first mod, appearing before the game had even been released. Their Improved Plot Tooltip mod adds some incredibly valuable information to the pop-up that appears when you hover your cursor over a tile. The mod started with a simple 'A' to mark Ageless buildings, but the creator has since added resource information, details of your relationship with the owner of the tile (if it's not yours), and unit info. Given how game-changing this information is, it's surprising it's not in the base game – thank goodness for thecrazyscot.

Yields shown for each of the leaders in Civ 7 thanks to the Always Show ribbon Yields mod.

Always Show Ribbon Yields

The Always Show Ribbon Yields mod is another subtle-but-incredibly-useful UI tool. In the top right-hand corner of the Civ 7 game screen, you and the other Leaders are shown, each with your own colored ribbon. When hovering over this ribbon, you see your current yields per day, and theirs. The Always Show Ribbon Yields mod, as you might expect, changes this so the numbers show at all times, instead of you having to hover over the icons. A small change, but a meaningful one as these are important things to know when making decisions in the strategy game.

A list of unlocked civilizations thanks to the Unlock all civs Civ 7 mod.

Unlock All Civs

As we explore in our Civilization 7 civs guide, you're locked into a specific set of civilizations for each Age. Depending on the leader and starting civ you choose, you're given two or three civs to pick from when starting a new Age. Some can be unlocked through quests as well, but what if you just had unlimited access to any civ when moving into the Exploration or Modern Age? Funnily enough, that's what the Unlock All Civs mod does. Now you're free to choose whichever civ you want.

Ea-Nasir's Cheat Tablet

This mammoth cheat mod allows you to go serious god-mode and buff pretty much every part of the game. Want every single Leader ability? You got it. Also want bonuses from all Mementos? Have them. The same can be said for civ policies and abilities, but they only apply to the appropriate Age. While that's all for now (not enough for ya?), units and buildings are coming in a future update to the incredible Ea-Nasir's Cheat Tablet Civ 7 cheat mod.

A scout starting unit in the Antiquity Age, given by the MoreStartsUnit Civ 7 mod.

MoreStartsUnit

If you'd like some help, but want something a little more subtle than Ea-Nasir's Cheat Tablet, MoreStartsUnit gives a nice little boost to your early game without going overboard.

When starting a new game in the Antiquity Age, you're given a single military unit or scout to choose from before a wait to train future units. With this mod, you can still choose one of those base units, we'd recommend the military one, but you also get an additional settler and scout. Not only does this help you open up the map much faster, but you can also start a second settlement quickly.

The Commander screen showing promotions for the FlyingFoxes Commanders are Quick Learners Civ 7 mod.

FlyingFoxes Commanders are Quick Learners

Similar to the above mod, these Quick Learning Commanders give a small boost without breaking the game. After all, Commanders do learn and get promoted in the base game, this mod just lets them earn XP faster, thus granting them promotions – and the buffs that come with them – more regularly.

YouTube Thumbnail

Civ 7 mod explained

Ed Beach, lead game designer at Firaxis, confirmed in a Civilization 7 developer diary that official modding tools are on the way. These tools are likely to arrive in a similar time frame to Civ 6, which was approximately four months following its release in 2016.

While there is no official word on exactly when Civilization 7 mod will arrive, the statement from Ed Beach states: "As 2025 unfolds, we'll be sharing modding tools and tips with these creators so they can get to work bringing their own ideas to life for you, our fans,". This backs up suspicions that we'll at least get mod this year, hopefully sometime in the first half of 2025.

It's worth noting that this only relates to official modding for Civilization 7, but there's nothing stopping modders from trying to create mods now. There will be many limitations on what can be built without any official tools, but some special developers may be able to work their magic with what's currently available. These types are mods are likely to break after an update, so we recommend keeping an eye on the page you any Civ 7 mods from.

Civ 7 mod wishlist

Looking into the future of Civ 7 mods, naturally, we want to see the ones we loved most in Civ 6 that haven't been implemented into the Civ 7 base game.

Civ 7 mods wishlist: A close-up of combat in Civilization 7.

Improved Combat

One of the most popular Civ 6 mods is Improved Combat, making units slightly more powerful than they are in the base game. Now, we don't actually want stronger units in the vanilla game, which is why this is the perfect mod. We just want to chance to play with greater strength and movement if we choose.

Game speeds

Many mods are 'cheat mods', making certain game aspects far easier by tweaking vanilla mechanics. Another popular Civ 6 mod theme was increased game speed, and this is for sure a cheat. While you're supposed to put in the hard work to earn victories, we can't help but want mods to increase our research speeds when we need to.

Civ 7 mods: The in-game yields breakdown screen, the only way to see which units you have on the board.

Unit Report Screen

The Unit Report Screen by Greg Miller was one of the most popular Civ 6 mods of all time, and we definitely want the same thing for Civ 7. It's hard to keep track of the units you have across the map, especially when they're stacked on top of one another, so a handy list would be a great addition.

We'd also love to see a list of buildings and other units, too, and – perhaps most importantly – the ability to locate them quickly on the map. At the moment, you can see your units and how much they cost on an expense list, but that's it. On the board, units are marked by an icon, but you still have to scroll the map to find them.

That's all we know about Civ 7 mods and official mod so far, and we'll update this guide as more mods come in, along with more news of mod when it arrives in the Civilization 7 Ages work.