Creative Assembly has been hiring a number of roles for its new IP over the past year, and yet another job listing has given us a new set of details on what to expect from the game. We already knew it would be a sci-fi first-person shooter, but now we know it's going to have a big focus on unique heroes – and it looks like we can expect cosmetic microtransactions to dress those characters up.
The team which previously made Alien: Isolation is looking for a lead hero designer to "ensure our game heroes match the creative world and vision, providing compelling gameplay." These "exciting playable characters" will need to have a "range of amazing thought and play provoking specialities" – whether that means Overwatch-style powers, Siege-like gadgets, or something else entirely remains to be seen.
This person will also provide "guidance on visual design and cosmetics," and a "broad understanding of monetization, rewards, and art production will be enormously helpful." That seems like a pretty clear indication that we can expect cosmetic microtransactions to the game.
Last year, a level designer job for the CA hiring suggested this would be "the biggest multiformat project in studio history."
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Even the earliest listings suggested "economy, progression, and retention methods," so the developers appear to have been focused on a long-term service game from the start. Development details are always subject to change – especially for a game that hasn't even been announced – but our image of this one is starting to become more concrete.