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All Diablo 4 dungeon locations

You’re going to spend a lot of time in Diablo 4’s dungeons. Here’s where to find them and, and what you’ll get for finishing them.

Where are all the Diablo 4 dungeon locations">Dungeons are instanced, partially procedurally-generated areas full of monsters to kill and small puzzles to solve as you work your way to the boss. They're a great way to earn XP, grab some shiny new loot, and earn some game-changing Aspects for your class.

You can run any dungeon in best builds. If you're not sure what that means don't worry, we've done the hard part for you. Here's a list of every dungeon in Diablo 4 – and the reward for completing it.

Fractured Peaks Dungeon locations

Here is every dungeon in Fractured Peaks, and its Aspect reward:

An image of part of the D4 map featuring the area of Fractured Peaks and the Diablo 4 dungeons within.

1: Mercy's Reach

  • Blood Seeker's Aspect (Necromancer) – Blood Lance deals 15% increased damage to its primary target per lanced enemy.

2: Caldera Gate

  • Eluding Aspect (Any class) – Becoming injured while crowd-controlled grants you unstoppable for four seconds.

3: Nostrava Deepwood

  • Flesh-Rending Aspect (Necromancer) – After decompose spawns a corpse, gain ten essence.

4: Derelict Lodge

  • Aspect of Explosive Verve (Rogue) – Your grenade skills count as trap skills. Whenever you arm a trap or drop a grenade, you gain 10% movement speed for three seconds.

5: Cultist refuge

  • Flamewalker's Aspect (Sorcerer) – Coming into with your firewall grants you 15% movement speed for four seconds.

6: Tormented Ruins

  • Aspect of the Unsatiated (Druid) – After killing an enemy with shred, your next werewolf skill generates 20% more spirit and deals 20% increased damage.

7: Lost Archives

  • Aspect of the Protector (any class) – Damaging an elite enemy grants you a limited damage barrier for ten seconds. This effect can only happen once every 30 seconds.

8: Defiled Catacomb

  • Aspect of Tempering Blows (Barbarian) – After swapping weapons six times, gain fortify.

9: Forbidden City

  • Nighthowler's Aspect (Druid) – Blood Howl increases critical strike chance by 5%. In addition, Blood Howl also affects nearby companions and players for three seconds.

10: Kor Dragan Barracks

  • Aspect of Anemia (Barbarian) – Direct damage against bleeding enemies has a chance to stun them for two seconds.

11: Light's Watch

  • Aspect of Conflagration (Sorcerer) – While channeling Incinerate, your burning damage is increased.

12: Maulwood

  • Slaking Aspect (Barbarian) – You have a chance to gain 20 fury when Rend deals direct damage to at least one bleeding enemy.

13: Forsaken Quarry

  • Aspect of Encircling Blades (Rogue) – Flurry damages enemies in a circle around you and deals increased damage.

14: Black Asylum

  • Aspect of Torment (Necromancer) – Critical strikes with bone skills increased your essence regeneration for a short period of time.

15: Immortal Emanation

  • Mangled Aspect (Druid) – When you are struck as a Werebear you have a chance to gain one spirit.

16: Hallowed Ossuary

  • Aspect of Unrelenting Fury (Barbarian) – Killing an enemy with a core skill refunds 10% of its base fury cost. Can only happen once per skill cast.

17: Anica's Claim

  • Stormclaw's Aspect (Druid) – Critical strikes with shred deal 20% of the damage dealt as lightning damage to the target and surrounding enemies.

18: Hoarfrost's Demise

  • Blood-bathed Aspect (Necromancer) – Blood Surge's nova echoes again after a short delay, dealing 60% less damage.

19: Rimescar Cavern

  • Aspect of Plunging Darkness (Necromancer) – Bone Prison spawns a pool of blight that deals damage over six seconds.

20: Dead Man's Dredge

  • Aspect of Piercing Cold (Sorcerer) – Ice Shards piece enemies, dealing less damage per subsequent enemy hit.

21: Kor Valar Ramparts

  • Blast-Trapper's Aspect (Rogue) – Lucky Hit; dealing direct damage to enemies affected by Trap skills has up to a 30% chance of making them vulnerable.

22: Zenith

  • Recharging Aspect (Sorcerer) – Each time Chain Lightning bounces off you, gain mana.

23: Sanguine Chapel

  • Energizing Aspect (Rogue) – Damaging an elite enemy with a basic skill generates energy.

Scosglen dungeon locations

Here are all of the dungeons in Scosglen and their Aspects:

An image of part of the D4 map featuring the area of eastern Scosglen and the Diablo 4 dungeons within.

Eastern Scosglen:

1. Whispering Pines

  • Blood Seeker's Aspect (Necromancer) – Blood Lance deals 15% increased damage to its primary target per lanced enemy.

2. Jalal's Vigil

  • Bladedancer's Aspect (Rogue) – Twisting Blades orbit for a short time after they return to you, dealing 10% of the damage per hit; can increase up to 20% based on the distance.

3. Feral's Den

  • Aspect of Quicksand (Druid) – Earth skills slow enemies hit by 25% for five seconds.

4. Twisted Hollow

  • Shadowslicer Aspect (Rogue) – When you cast Dash, a Shadow Clone is spawned at your location; the clone also casts Dash, dealing 25% of the base damage.

5. Hive

  • Aspect of Swelling Curse (Necromancer) – Bone Spirit deals increased damage based on the distance traveled, up to 15%.

6. Mariner's Refuge

  • Overcharged Aspect (Druid) – Lucky Hit; up to a 10% chance when dealing lightning damage to overload the target for three seconds; any direct damage you deal causes them to pulse and hit surrounding enemies.

7. Aldurwood

  • Aspect of Reanimation (Necromancer) – Your Skeletons gain increased damage while alive; up to 20% after 10 seconds.

8. Maddux Watch

  • Charged Aspect (Sorcerer) – +10% movement speed for four seconds when you collect Crackling Energy.

9. Garan Hold

  • Aspect of the Dire Whirlwind (Barbarian) – +5% Whirlwind critical chance for every second that it's channeled, up to 20%.

10. Oldstones

  • Edgemaster's Aspect (General) – Skills deal up to 10% increased damage based on your available primary resource when cast; maximum benefit (10%) when you have full primary resource.

11. Luban's Rest

  • Cheat's Aspect (Rogue) – Take 15% less damage from crowd-controlled enemies; gain +15% movement speed for two seconds whenever a crowd-controlled enemy deals direct damage.

12. Vault of the Forsaken

  • Requiem Aspect (Necromancer) – +3 maximum essence per active minion.

13. Domhainne Tunnels

  • Aspect of Efficiency (Sorcerer) – Casting a basic skill reduces the cost of your next core skill by 10%.

14. Sarat's Lair

  • Snowveiled Aspect (Sorcerer) – Casting Ice Armor makes you unstoppable for two seconds.

15. Penitent Cairns

  • Death Wish Aspect (Barbarian) – Gain X Thorns while Berserking.

16. Raethwind Wilds

  • Aspect of Inner Calm (General) – Deal 5% increased damage for each second while you're standing still; up to 30%.

17. Sunken Ruins

  • Aspect of Ancestral Force (Barbarian) – Hammer of the Ancients quakes outward, dealing a percentage of its damage to enemies.

18. Stockades

  • Crashstone Aspect (Druid) – Earth skills deal +40% more damage to crowd-controlled enemies.

19. Demon's Wake

  • Aspect of Uncanny Treachery (Rogue) – Dealing direct damage to a dazed enemy with an Agility skill grants Stealth for four seconds; breaking Stealth with an attack grants +15% control impaired duration reduction for four seconds.

20. Broken Bulwark

  • Ghostwalker Aspect (General) – While unstoppable and for four seconds thereafter, gain +10% movement speed and the ability to move freely through enemies.

An image of part of the D4 map featuring the area of Northern Scosglen and the Diablo 4 dungeons within.

Northern Scosglen:

21. Flooded Depths

  • Aspect of the Empowering Reaper (Necromancer) – Critical strikes from Sever have a 10% chance to spawn a pool of Blight that deals 20% bonus damage; can only happen once every three seconds.

22. Calibel's Mine

  • Aspect of the Relentless Armsmaster (Barbarian) – +20% fury generation while all damage bonuses from the Walking Arsenal ive are active.

23. Howling Warren

  • Aspect of Arrow Storms (Rogue) – Lucky Hit; your Marksman skills have up to a 10% chance to create an Arrow Storm at the target location, dealing X damage over three seconds; you can have up to five active Arrow Storms.

24. Wretched Delve

  • Aspect of Static Cling (Sorcerer) – Charged Bolts have a 15% chance to be attracted to enemies; Charged Bolts last 300% longer.

25. Underroot

  • Aspect of the Expectant (General) – Attacking enemies with your basic skill increases the damage of your core skill by 5%, up to 30%.

Dry Steppes

Here is every dungeon and its Aspect in Dry Steppes:

All Diablo 4 dungeon locations in Dry Steppes numbered

1. Seaside Descent

  • Aspect of Retaliation (Druid) – Core skills deal up to 20% increased damage based on your amount of Fortify.

2. Dark Ravine

  • Aspect of Might (General) – Basic skills grant 20% damage reduction for two seconds.

3. Path of the Blind

  • Aspect of Bursting Bones (Necromancer) – When a segment of Bone Prison is destroyed or expires, it deals X damage in an area around itself.

All Diablo 4 dungeon locations in Dry Steppes numbered

4. Carrion Fields

  • Aspect of the Iron Warrior (Barbarian) – Iron Skin grants unstoppable and 10% damage reduction.

5. Komdor Temple

  • Aspect of the Bounding Conduit (Sorcerer) – +20% movement speed for three seconds after casting Teleport.

6. Forgotten Depths

  • Aspect of Biting Cold (Sorcerer) – When you freeze an enemy, there's a 25% chance that they become vulnerable for three seconds.

7. Charnel House

  • Aspect of Perpetual Stomping (Barbarian) – Damaging an enemy with Kick or Ground Stomp resets the cooldown of Leap.

8. Onyx Hold

  • Storm Swell Aspect (Sorcerer) – +11% increased damage to vulnerable enemies while you have a Barrier.

9. Bloodsoaked Crag

  • Shepherd's Aspect (Druid) – Core skills deal +6% damage per active companion.

10. Sealed Archives

  • Aspect of Mending Stone (Druid) – +6 seconds to the duration of Earthen Bulwark; killing an enemy with an Earth skill replenishes X amount of your Earthen Bulwark's Barrier effect.

11. Mournfield

  • Aspect of Berserk Ripping (Barbarian) – Whenever you deal direct damage while Berserking, inflict 20% of the base damage as additional bleeding damage over five seconds.

12. Champion's Demise

  • Aspect of the Umbral (General) – Restore +1 of your primary resource whenever you crowd-control an enemy.

13. Grinning Labyrinth

  • Aspect of the Calm Breeze (Druid) – Lucky Hit; Wind Shear has up to a 5% chance to restore your spirit.

14. Ancient's Lament

  • Aspect of Volatile Shadows (Rogue) – When a Dark Shroud shadow would be removed, you trigger an explosion around yourself that deals X Shadow damage.

15. Guulrahn Canals

  • Trickster's Aspect (Rogue) – Caltrops also throw an exploding cluster of Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.

16. Gullrahn Slums

  • Splintering Aspect (Necromancer) – Bone Spear's primary attack causes enemies hit beyond the first to become vulnerable for 1.5 seconds; Bone Shards from Bone Spear deal 50% bonus damage to vulnerable enemies and pierce them.

17. Buried Halls

  • Rapid Aspect (General) – Basic skills gain +15% attack speed.

18. Shifting City

  • Ravenous Aspect (Rogue) – +50% energy regeneration for four seconds after killing a vulnerable enemy.

19. Pallid Delve

  • Elementalist's Aspect (Sorcerer) – Core or mastery skills cast above 100 mana have a 20% critical strike chance.

20. Whispering Vault

  • Aspect of Unstable Imbuements (Rogue) – When casting an Imbuement skill, you trigger an Imbued explosion around yourself; applies the Imbuement effects and deals X damage around an area.

21. Betrayer's Row

  • Aspect of Potent Blood (Necromancer) – While at full life, Blood Orbs grant +10 essence.

An image of part of the D4 map featuring the area of Northern Kehjistan and the Diablo 4 dungeons within.

Kehjistan dungeon locations

Here is every dungeon and its Aspect in Kehjistan:

Northern Kehjistan:

1. Tome of the Saints

  • Incendiary Aspect (Sorcerer) – Lucky Hit; Burning damage has an up to 5% chance to restore +10 mana.

2. Sepulcher of the Forsworn

  • Hulking Aspect (Necromancer) – Your Golem has a 1% chance to reduce its active cooldown by two seconds, and a 1% chance to spawn a corpse each time it damages an enemy with its normal attack.

3. Sunken Library

  • Aspect of Control (Sorcerer) – Deal +30% more damage to immobilized, stunned, or frozen enemies.

4. Shivta Ruins

  • Wind Striker Aspect (General) – Critical strikes grant +8% movement speed for one second, up to six seconds.

5. Collapsed Vault

  • Aspect of Cyclonic Force (Druid) – Cyclone Armor also grants physical damage reduction; Cyclone Armor is also applied to all nearby allies.

6. Inferno

  • Vengeful Aspect (Rogue) – Lucky Hit; making an enemy vulnerable has up to a 30% chance to grant +3% increased critical hit rate for three seconds, up to 9%.

7. Sirocco Caverns

  • Aspect of Echoing Fury (Barbarian) – Shout skills grant +2 fury per second while active.

8. Abandoned Mineworks

  • Aspect of Retribution (General) – Distant enemies have an 8% chance to be stunned for two seconds when they hit you; deal 20% increased damage to stunned enemies.

9. Halls of the Damned

  • Aspect of Disobedience (General) – Gain +0.25% increased armor for four seconds when you deal any type of damage; stacks up to 25%.

10. Fading Echo

  • Skinwalker's Aspect (Druid) – Gain X life when you use a Shapeshifting skill that changes your form; if you are at full life, gain the same amount as Fortify instead.

An image of part of the D4 map featuring the area of Southern Kehjistan and the Diablo 4 dungeons within.

Southern Kehjistan:

11. Heretics Asylum

  • Veteran Brawler's Aspect (Barbarian) – Each time a core skill deals direct damage to an enemy, your next Charge or Leap deals +15% increased damage, up to 225%.

12. Forgotten Ruins

  • Iron Blood Aspect (Barbarian) – Gain 2% damage reduction for each nearby bleeding enemy; up to 10% maximum.

13. Corrupted Grotto

  • Aspect of Grasping Veins (Necromancer) – Gain +10% critical strike chance for six seconds when you cast Corpse Tendrils; deal +30% bonus damage to enemies affected by Corpse Tendrils.

14. Uldur's Cave

  • Aspect of the Damned (Necromancer) – Deal +30% increased Shadow damage to enemies afflicted by Decrepify and Iron Maiden.

15. Hakan's Refuge

  • Relentless Berserker's Aspect (Barbarian) – Lucky Hit; damaging an enemy with a core skill has up to a 22% chance to extend the duration of Berserking by one second; this duration is doubled if you land a critical strike with your core skill.

16. Putrid Aquifer

  • Aspect of the Unwavering (Sorcerer) – Taking direct damage has a 2% chance to reset the cooldown of your defensive skills.

17. Prison of Caldeum

  • Opportunist's Aspect (Rogue) – When you break Stealth with an attack, drop a cluster of exploding Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.

18. Conclave

  • Aspect of the Changeling's Debt (Druid) – Damaging a poisoned enemy with a Werebear skill instantly deals 120% of the poisoning damage and consumes the effect.

19. Yshari Sanctum

  • Needleflare Aspect (General) – Grants a 20% chance for Thorns damage to also affect all enemies around you.

20. Crusaders' Cathedral

  • Stormshifter's Aspect (Druid) – When Hurricane is active, gain +2 ranks to your Shapeshifting skills.

21. Deserted Under

  • Torturous Aspect (Necromancer) – Enemies afflicted by Iron Maiden have a 15% chance to be stunned for one second whenever they deal direct damage.

Hawezar Dungeon Locations

Here is every dungeon and its Aspect in Hawezar:

An image of part of the D4 map featuring the area of Northern Hawezar and the Diablo 4 dungeons within.

Northern Hawezar:

1. Light's Refuge

  • Aspect of Bul-Kathos (Barbarian) – Leap creates an Earthquake that deals X physical damage over four seconds; while standing in an Earthquake, you gain +5% damage reduction.

2. Heathen's Keep

  • Aspect of Numbing Wrath (Barbarian) – Each point of fury generated while at maximum fury grants +3 Fortify.

3. Oblivion

  • Aspect of Shared Misery (Rogue) – Lucky Hit; when you hit a crowd-controlled enemy, there is up to a 30% chance for that crowd-control effect to spread to other unaffected hostiles.

4. Fetid Mausoleum

  • Snowguard's Aspect (Sorcerer)- While within your own Blizzard, you take 10% less damage.

An image of part of the D4 map featuring the area of Southern Hawezar and the Diablo 4 dungeons within.

Southern Hawezar:

5. Earthen Wound

  • Aspect of Singed Extremities (Sorcerer) – After immobilize wears off, enemies are slowed by 25% for four seconds.

6. Lost Keep

  • Aspect of Bul-Kathos (Barbarian) – Leap creates an Earthquake that deals X physical damage over four seconds; while standing in an Earthquake, you gain +5% damage reduction.

7. Bastion of Faith

  • Trickshot Aspect (Rogue) – Whenever Penetrating Shot damages an enemy, two additional arrows split off to either side; these arrows deal 10% of Penetrating Shot's damage and do not split.

8. Endless Gates

  • Aspect of the Rampaging Werebeast (Druid) – The duration of Grizzly Rage is increased by X seconds; critical strikes while Grizzly Rage is active increase your critical strike damage by 10% for the duration.

9. Blind Burrows

  • Aspect of the Tempest (Druid) – Hurricane damage is increased by 7% each second while it's active.

10. Ruins of Eridu

  • Sacrificial Aspect (Necromancer) – Sacrifice bonuses are increased by 15%.

11. Maugan's Works

  • Earthstriker's Aspect (Barbarian) – After swapping weapons 10 times, your next attack will Overpower and deal 30% increased Overpower damage.

12. Akkhan's Grasp

  • Blighted Aspect (Necromancer) – Deal 50% increased damage for six seconds after the Shadowblight key ive damages enemies 10 times.

13. Steadfast Barracks

  • Vigorous Aspect (Druid) – Gain 10% damage reduction while Shapeshifted into a Werewolf.

14. Iron Hold

  • Fastblood Aspect (Necromancer) – Blood Orbs reduce your ultimate skill cooldown by 0.5 seconds.

15. Shadowed Plunge

  • Aspect of Branching Volleys (Rogue) – The arrows from Barrage have a 15% chance to split into two more arrows when they ricochet.

16. Leviathan's Maw

  • Aspect of Siphoned Victuals (Rogue) – Lucky Hit; damaging a vulnerable enemy with a core skill has up to a 10% chance to drop a Healing Potion.

17. Witchwater

  • Prodigy's Aspect (Sorcerer) – Using a cooldown restores 15 mana.

18. Serpent's Lair

  • Aspect of Three Curses (Sorcerer) – Meteor deals +33% increased critical damage against healthy targets.

19. Ghoa Ruins

  • Enshrouding Aspect (Rogue) – Gain a free Dark Shroud shadow every three seconds when standing still; each Dark Shroud shadow grants +2% increased damage reduction.

20. Faceless Shrine

  • Unyielding Commander's Aspect (Necromancer) – While Army of the Dead is active, your minions gain +70% attack speed and take 90% reduced damage.

21. Haunted Refuge

  • Brawler's Aspect (Barbarian) – Enemies damaged by Kick or Charge will explode if they are killed within the next two seconds, dealing X damage to surrounding hostiles.

22. Ancient Reservoir

  • Aspect of Ancestral Echoes (Barbarian) – Lucky Hit; damaging enemies with Leap, Upheaval, or Whirlwind has up to a 40% chance to summon an Ancient to perform the same skill; can only happen once every five seconds.

23. Belfry Zakara

  • Aspect of the Ursine Horror (Druid) – Pulverize becomes an Earth skill; after casting Pulverize, tectonic spikes continue to deal X damage over two seconds.

Now you know all the Diablo 4 dungeon locations across Sanctuary, check which Aspects your character needs and get after it. Check out our best Diablo 4 Barbarian build is perfect for smashing your way out of any situation.