Another hotfix for Steam Deck Uned badge added to the game's storefront page by Valve.
The Last of Us undeniably had a messy PC debut, but Naughty Dog has continued to release post-launch fixes. While there are plenty of issues to be resolved, the first targeted most popular GPU on Steam.
According to The Last of Us Part I v1.0.1.7 Resident Evil 4 Remake FXAA issue and Assassin's Creed Origins instability.
Technically, you've got Nvidia to thank (or perhaps blame) for the first resolution on Naughty Dog's hotfix list. However, the developer has also made headway with a whole bunch of annoying PC port woes.
Here are the fixes included with The Last of Us patch v1.0.1.7:
- Fixed an issue which could cause the Xbox controller stick inputs to erroneously read as zeros for brief periods of time.
- Fixed an issue where the 'Reset to Default' function in the Graphics menu under Settings could make improper selections.
- Fixed an issue where the HUD performance monitors could impact performance when enabled
- Fixed an issue where a crash could occur when using [ALT+ENTER] to toggle between Fullscreen and Windowed modes.
- Fixed an issue where a memory crash could occur during the transition from the end of the game into the credits sequence.
- Fixed an issue that could cause a crash while the game launched.
- Added additional crash report logs to provide further insight for developers.
- Added a new feature where s will be prompted to enable additional GPU diagnostic tooling following a GPU-related crash (optional and only enabled for the current gameplay session).
Earlier today, Verified status in the future. Of course, you don't need Valve's say-so to play the PlayStation game on Valve's portable PC, as the verification is designed to be a helpful handheld heads-up.

Even if Naughty Dog magically manages to completely fix the game by Friday, we'd still strongly advise checking out The Last of Us building shaders issue, so keep that in mind when starting a new game.
While you're at it, take a look at our boost fps even further with a little bit of options menu tinkering.